Friday, May 31, 2013

Learning Outcomes "Installation Art"


The Learning Outcomes for Graphic Design 1

Each course and modules have their own learning outcomes - something like a 'goal' for what to achieve. For Graphic Design 1, the learning outcomes are as follows:

1Be able to develop and process creative ideas from initial sketches through to finished printed resolutions.
I get the creative idea from around like nature, people, and I'm thinking then I sketch something what I think and look until this sketch finish.


2. Demonstrate imaginative and creative responses to given projects.
As the project details is about my feeling went I have the assignment. I do  my assignment depend on my mood, my situation and must have a good feeling. So I can do my assignment until finish.


3. Be able to undertake visual research to support their ideas.
When I get assignment, automatically I will feel that,hard working and lazy. If I lazy because I have other problem, maybe its about my personal life. Then, when I very hard working to do the assignment because I get a positive support from family and lectures.



4. Recognize how their practices are pertinent to a wider cultural context.
To practices it, I need situation that can make me happy and comfortable to make the assignment. It is because assignment actually very straight and need a good ideas to show it. I also need someone to support me to success in my life.



8. Work within a given time frame.
Yes, because I'm very difficult to got a good idea to make getting an excellent grades for my assignment. So that I can finish my assignment.

EXPLANATION PROPOSAL INSTALLATION ART (INDIVIDUAL)

What I get the knowledge for today class study skill i get how to make good proposal like introduction, objective, problem statement, Idea development and method. The proposal Installation Art :

Introduction : - Issue
                     - Subject Matter
                     - concept
Objective :    - research
                    - Develop/Analysis
                    - Outcomes/applied

Problem statement : Write about emotion

Idea development : Idea-research-sketches-installation art

Method : Process to do the research/project




Monday, May 27, 2013

METAPHOR (TASK 4)

Metaphor
            A metaphor is described as “a figure of speech that makes a comparison between two things that are basically dissimilar. In other words, it describes one thing in terms of another. It is comparative, and thus goes beyond a mere descriptive adjective. A metaphor describes one object as being or having the characteristics of a second object. Unlike a simile, a metaphor “does not use connective words such as like, as, or resembles in making the comparison. Example of metaphor include life is a dream describing life in terms of a dream, the foundation of knowledge. A metaphor that is extended throughout a poem or story, and may involve further related comparisons, is an extended metaphor. If we use a metaphor so often that we don't realize it, the phrase may become a dead metaphor. Sometimes metaphor is defined in very broad terms, and is used as another term for figurative language or figure of speech. In this sense, metaphorical language incorporates all comparative language, including similes and symbols. However, it is safer to use the more formal phrase figurative language. It can be argued that human communication is intrinsically metaphorical, and that human communication as we know it couldn't exist without metaphor. Some have argued that our most essential mental concepts time and space are inherently suffused with metaphorical descriptions, so that the way we think, what we experience, and what we do every day is very much a matter of metaphor. It does seem that metaphors are part of our everyday discourse.
(San Diego. 1985.)
Conceptual metaphor, some theorists have suggested that metaphors are not merely stylistic, but that they are cognitively important as well. In Metaphors Harcourt Brace Jovanovich, argue that metaphors are pervasive in everyday life, not just in language, but also in thought and action. A common definition of a metaphor can be described as a comparison that shows how two things that are not alike in most ways are similar in another important way. They explain how a metaphor simply understands and experiencing one kind of thing in terms of another. The authors call this concept a conduit metaphor. By this they meant that a speaker can put ideas or objects into words or containers, and then send them along a channel, or conduit, to a listener who takes that idea or object out of the container and makes meaning of it. In other words, communication is something that ideas go into. The container is separate from the ideas themselves. Metaphors are widely used in context to describe personal meaning. The authors also suggest that communication can be viewed as a machine: Communication is not what one does with the machine, but is the machine itself.
(Harcourt Brace Jovanovich, 1985.)


Bibliography
University of Chicago Press (2003), Metaphor. Available at:

http://learn.lexiconic.net/metaphor.htm (Accessed 10.6.2013).



My material Paddy,key,shake hand (Metaphor)


CORRECTION

I sketch my body and meaning What I feel if I have the Assignment





Saturday, May 25, 2013

Graphic design 1.Installation art.

Lecturer explain to us about the installation art. What we understand about the topic we must sketch 
and we collect the material like we self  and explain the material.

This sketch is my material. Pencil,bottle,camera, and sharpen
 and I want to change the material, I choose paddy why I change because 
I think the material pencil,bottle,camera and sharpen is don't have the connection
to show about my self so I change the material paddy because the paddy show my self 
and the paddy is durable and strong.

This is sketch my body. My material is paddy.

Concept is Reenact: : Crime Scene. 'sketch the outline at the floor'. 
I Sketch the outline I use the chalk.
My Subject matter is paddy.
Issue is how I feel if I have the assignment,angry or nice,
happy and sad,fall in love,Lazy and Hardworking.



Material " Paddy " Why I Choose the paddy because the paddy is durable,strong and
have the meaning about my self, meaning is "Like character of paddy the bigger it gets, the lower it bends.
The more knowledge we have the more humble we should.
 

Example Sketch outline
                                  




LEARNING MAKE REFRENCES

Book
Author(s). (Year) Title. Edition. Place of Publication: Publisher.

Tony White. (2009) How To Make Animated Films. UK: Elseveir.

Howard Beckermen. (2003) Animation The Whole Story. New York: Allworth press

David B.Levy. (2009) Animation Development From Pitch To Introduction. New York: Allworth Press.

Alex W.White. (2007) Advertising  Design And Typhography. New York: Allworth Press.

Steven Heller.S,L.T. (2009) Design School Extraordinary Class Projects from International Design Schools. Second Edition. United States of America: Rockpot.

John Ingledew. (2005) Photography. London: Laurence King Publishing.

Kirk Tuck. (2010) Photographic Lighting Equipment. New York: Amhorst Media.

David D.Busch. (2009) Digital Photography All-In-One for Dummies. Indiana: Willey Publishing


Linda Silver . (1995) Print’s Best Typhography Winning Designs From Print Magazine’s National 
Competition. New York : RC Publications.

Journal 

David A.Falvo. (2008) 'Animations and simulations for teaching and learning molecular chemistry'.
International Journal of Technology in Teaching and Learning, 4(1) : PP. 68-77

Pat Power. (2012) 'Tudic Toons The Dynamics of Creative play In studio Animation'. American Journal of play, 5(1) : PP. 22-52

Peter Flynn. (2005) 'Typographers Inn'. Tugboat, 26(3) : PP 196-198

Tversky. B . et al . (2002) 'Animation : can it facilitate?'. Int . J . Human-Computer Studios, 
57 : PP . 247-262.

R.H.W Waller. (1982) 'Journal Typhography In Transitation'. Journal of research Communication Studies
3(1981/1982) PP : 335-350.

Tuesday, May 14, 2013

Graphic Design 1 Learning outcomes


The Learning Outcomes for Graphic Design 1

Each course and modules have their own learning outcomes - something like a 'goal' for what to achieve. For Graphic Design 1, the learning outcomes are as follows:

1Be able to develop and process creative ideas from initial sketches through to finished printed resolutions.
I'm giving myself a questionnaire which I use it as my procedure to developing my mind. Those questions comes as that, who's my viewer, what is my message, what is the dimensions, I'm calculating the whole costs, the deadline to be completed, and the most important which I refer the original design to brainstorming with the new ideas.

2. Demonstrate imaginative and creative responses to given projects.
A tiny piece of shape or color will be sparking my idea that I can get it from reading a book. By just simply drawing anything that came crossed to my mind such shape, line, color  tone would be able to work out my imagination.

3. Be able to undertake visual research to support their ideas.
By visiting a studio or any gallery artwork. As my own favorite period of art and design history Art Deco or Pop Art, the Renaissance or Impressionism, advertising of the early 20th Century or Star Wars merchandise I would be inspired.

4. Recognize how their practices are pertinent to a wider cultural context.
It's essential that my work can be understood by people from various cultural backgrounds, even if my work conforms to my own culture - when people from other cultures can understand my work, the message I want to convey would be easy for them to grasp.

5. Be able to work safely and competently within a range of Graphic Design techniques and practices.
Safety first at all times. I might be required to handle materials or tools I probably have never even seen before in my work, and therefore safety (and knowing how to use them) are important for me.

6. Develop the use of these techniques within their own areas of study and interests.
My area of interest is Graphic Designer with photography, and through learning from this module.

7. Work safely in studios and workshops with a knowledge and practical understanding of health and safety issues.
Contemporary research in occupational health hazards has provided valuable information for people working in non-factory settings. Scientific studies have identified, described and analyzed chemical, physiological and mechanical factors that are harmful. These factors include toxins, fumes, irritants, noise and stress. Toxic substances in clays and glazes can harm the ceramic sculptor, as well as the production potter. Oil paint and solvents can irritate the skin, whether the individual is painting a design on a wooden chest or working on canvas. Anyone who does art or craft work must be sensitive to physical changes that may occur, such as dizziness, rashes, headaches, pains of any kind, nausea or respiratory ailments.

Some of the precaution that should be done, are;
1.  Never eat or smoke in the work area. Either activity can lead to ingestion or inhalation of material.
2.  Use tools and equipment according to intended functions.
3.  Use protective gear, such as a nose mask, to protect the respiratory tract and gloves to protect for the skin.
4.  Vacuum, rather than sweep, dusty workplaces.
5.  Store all liquids, particularly volatile solvents, in tightly capped containers

8. Work within a given time frame.
This module will have deadlines and I'm expected to meet them.

9. Contribute to group activities, i.e. seminars, critiques etc.

The module requires me to speak up and talk about topics relevant to the class, and be able to give critiques where needed. Brainstorming by gathering with my group of study will innovate me to come out with new idea, and by this people could give out any ideas which can give some ideas.

Monday, May 13, 2013

LEARNING ABOUT ABSTRACT

Study skills, Lecturer have to ask we about the abstract art. Definition of abstract art Almost all art is abstract art, if we take abstraction to be a process of drawing inspiration from the shape, color and texture of objects. Artists have "abstracted" from the world around them since prehistoric times. But it was not until the early twentieth century that abstraction began to be explored as an end in itself.
Abstract art tends to rely on the associations of form to suggest meaning, rather than employing recognizable motifs to point to particular themes and content. It ranges from the easily comprehensible, quasi-figurative, landscape-based imagery of Kandinsky, to the obscure, mystical monochromes of  Malevich.

We have sketches the abstract art and we got the experience form the sketches abstract art. I got experience
like we sketches must have the subject matter and we must don't show the subject matter when we sketch.

Example my sketches

contour drawing


contour drawing subject matter (music)


Under Water



13 may 2013 Graphic Design 1 "Learning Drawing" speed,countour,blind



Class activity drawing 

 Drawing Speed 10 sec, 30 sec, 1 minute

i got experience from drawing speed, like we draw so fast but must be care full
and must focus at the subject matter and remember the subject matter and easy to draw.


 Blind Drawing

From Blind drawing, i got experience to sketches the subject matter and we must 
remember the subject matter, as a graphic designer we must have a strong memory.





Contour Drawing
About contour drawing, i got experiences like we sketches must be care full
 and just sketch line from subject matter and do not to return lines the sketches.